🌸 Spirit Animal — Test Console
Clips
release hold
Emotes
?
!
?!
sticky ?
hide
Modes
click anywhere → swim there
gaze follows cursor
Fake CODAP tile (drag it around)
swim to tile
point at tile
look at tile
Progress
✅ Phase 0 — asset validated (Blender 5 pipeline)
✅ Phase 1 — 21-bone rig, 11 clips, glTF export
✅ Phase 2 — character runtime (this console)
✅ Phase 3 — CODAP v3 embed + event bridge (
live wrapper
)
✅ Phase 4 — behavior engine + playbooks
Scatterplot — Mammals
(pretend graph)